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目录</h2></td></tr>
<tr class="memitem:dir_54a45bff04d594a507c22b3bfeedac00"><td class="memItemLeft" align="right" valign="top">目录 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="dir_54a45bff04d594a507c22b3bfeedac00.html">example</a></td></tr>
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文件</h2></td></tr>
<tr class="memitem:config__giveda_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="config__giveda_8h.html">config_giveda.h</a></td></tr>
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<tr class="memitem:g_brush_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_brush_8h.html">gBrush.h</a></td></tr>
<tr class="memdesc:g_brush_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_brush.html" title="画刷，用于在绘制时指定填充风格。默认、和最常见的就是实心填充风格 SolidPattern （能够实现实心填充） ">GBrush</a> 画刷，用于在绘制时指定填充风格。 <br/></td></tr>
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<tr class="memitem:g_color_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_color_8h.html">gColor.h</a></td></tr>
<tr class="memdesc:g_color_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_color.html" title="颜色、像素， GColor 提供了对ARGB8888格式像素的封装 ">GColor</a> 颜色、像素。 <br/></td></tr>
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<tr class="memitem:g_const_define_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_const_define_8h.html">gConstDefine.h</a></td></tr>
<tr class="memdesc:g_const_define_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">debug/info/warning/error等 log 信息输出<br/>
<a class="el" href="g_const_define_8h.html#aa4ce72354bbcb5d381dd93def6e320b6">ZL_DEBUG()</a> debug信息输出<br/>
<a class="el" href="g_const_define_8h.html#aafc148cee6d6c9e76b4ef417c7056f8f">INFO()</a> info信息输出<br/>
<a class="el" href="g_const_define_8h.html#ad51176fec84ca79bd96163c9cb5a7c32">WARNING()</a> warning信息输出<br/>
<a class="el" href="g_const_define_8h.html#a78e40dfd87f516e322340d249027aea1">ERROR()</a> error信息输出<br/>
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<tr class="memitem:g_ctrl_button_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_button_8h.html">gCtrlButton.h</a></td></tr>
<tr class="memdesc:g_ctrl_button_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_ctrl_button.html" title="按钮 ">GCtrlButton</a> 按钮。 <br/></td></tr>
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<tr class="memitem:g_ctrl_dll_sym_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_dll_sym_8h.html">gCtrlDllSym.h</a></td></tr>
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<tr class="memitem:g_ctrl_form_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_form_8h.html">gCtrlForm.h</a></td></tr>
<tr class="memdesc:g_ctrl_form_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_ctrl_form.html" title="窗体、窗口、window；GUI软件由若干个窗口组成， GCtrlForm 类代表窗口；窗口可以包含任意数目的控件 GMItem ；如果没有窗口，控件将无法显示。 ...">GCtrlForm</a> 窗体、窗口、window。 <br/></td></tr>
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<tr class="memitem:g_ctrl_item_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_item_8h.html">gCtrlItem.h</a></td></tr>
<tr class="memdesc:g_ctrl_item_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_ctrl_image.html" title="图片元素（能够自动缩放到用户所设置的尺寸大小）； GCtrlImage 与 GMImage 的区别在于： GCtrlImage 会主动将自己添加到 GCtrlForm 中，而 GMImage 则没有；因...">GCtrlImage</a> 图片元素（能够自动缩放到用户所设置的尺寸大小） <br/>
<a class="el" href="class_g_ctrl_pixmap.html" title="图片元素（原样显示，不会自动缩放到用户所设置的尺寸大小）； GCtrlPixmap 与 GMPixmap 的区别在于： GCtrlPixmap 会主动将自己添加到 GCtrlForm 中，而 GMPix...">GCtrlPixmap</a> 图片元素（原样显示、不会自动缩放到用户所设置的尺寸大小）<br/>
<a class="el" href="class_g_ctrl_text.html" title="文字元素； GCtrlText 与 GMText 的区别在于： GCtrlText 会主动将自己添加到 GCtrlForm 中，而 GMText 则没有；因此开发者可以直接在 GCtrlForm 中使用...">GCtrlText</a> 文字元素<br/>
<a class="el" href="class_g_ctrl_scroll_text.html" title="滚动字幕； GCtrlScrollText 与 GMScrollText 的区别在于： GCtrlScrollText 会主动将自己添加到 GCtrlForm 中，而 GMScrollText 则没有；...">GCtrlScrollText</a> 滚动字幕 <br/></td></tr>
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<tr class="memitem:g_ctrl_line_edit_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_line_edit_8h.html">gCtrlLineEdit.h</a></td></tr>
<tr class="memdesc:g_ctrl_line_edit_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_ctrl_line_edit.html" title="输入框、input box ">GCtrlLineEdit</a> 输入框、input box。 <br/></td></tr>
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<tr class="memitem:g_ctrl_list_box_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_list_box_8h.html">gCtrlListBox.h</a></td></tr>
<tr class="memdesc:g_ctrl_list_box_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_ctrl_list_box.html" title="GCtrlListBox 类提供了类似windows资源管理器中的列表视图；列表视图可以包含任意数目的列表项 GCtrlListBoxItem ；如果没有列表视图，列表项将无法显示。 ...">GCtrlListBox</a> windows资源管理器中的列表视图。 <br/></td></tr>
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<tr class="memitem:g_ctrl_msg_box_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_msg_box_8h.html">gCtrlMsgBox.h</a></td></tr>
<tr class="memdesc:g_ctrl_msg_box_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_ctrl_msg_box.html" title="对话框 ">GCtrlMsgBox</a> 对话框。 <br/></td></tr>
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<tr class="memitem:g_ctrl_progress_bar_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_progress_bar_8h.html">gCtrlProgressBar.h</a></td></tr>
<tr class="memdesc:g_ctrl_progress_bar_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_ctrl_progress_bar.html" title="进度条 GCtrlProgressBar 会主动把自己加入 GCtrlForm 。 如果你需要拼装自定义的UI控件，请使用 GMProgressBar 。 通常情况下，你并不需要拼装自定义的UI控件，所...">GCtrlProgressBar</a> 进度条 <br/></td></tr>
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<tr class="memitem:g_ctrl_radio_button_group_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_ctrl_radio_button_group_8h.html">gCtrlRadioButtonGroup.h</a></td></tr>
<tr class="memdesc:g_ctrl_radio_button_group_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_ctrl_radio_button.html" title="单选按钮。 当你需要提供多个选项给用户选择，让用户只能从中选择其一时，你可以创建一个 GCtrlRadioButtonGroup 对象作为一个选项组；选项组可以包含任意数目的选项 GCtrlRadioB...">GCtrlRadioButton</a> 单选按钮<br/>
<a class="el" href="class_g_ctrl_radio_button_group.html">GCtrlRadioButtonGroup</a> 将多个单选按钮组织到一个组。 <br/></td></tr>
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<tr class="memitem:g_event_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_event_8h.html">gEvent.h</a></td></tr>
<tr class="memdesc:g_event_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_event.html" title="GEvent 是所有事件的基类 ">GEvent</a> 事件<br/>
. <br/></td></tr>
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<tr class="memitem:g_font_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_font_8h.html">gFont.h</a></td></tr>
<tr class="memdesc:g_font_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_font.html" title="字体、字号等信息。 ">GFont</a> 字体、字号等信息 <br/></td></tr>
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<tr class="memitem:g_font_metrics_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_font_metrics_8h.html">gFontMetrics.h</a></td></tr>
<tr class="memdesc:g_font_metrics_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_font_metrics.html" title="GFontMetrics 使用 GFont 来获取文本的显示宽高 ">GFontMetrics</a> 使用 <a class="el" href="class_g_font.html" title="字体、字号等信息。 ">GFont</a> 来获取文本的显示宽高 <br/></td></tr>
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<tr class="memitem:g_global_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_global_8h.html">gGlobal.h</a></td></tr>
<tr class="memdesc:g_global_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">一些常用的宏定义／枚举／和函数 <br/></td></tr>
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<tr class="memitem:g_image_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_image_8h.html">gImage.h</a></td></tr>
<tr class="memdesc:g_image_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_image.html" title="图片 ">GImage</a> 图片 <br/></td></tr>
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<tr class="memitem:g_image_attr_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_image_attr_8h.html">gImageAttr.h</a></td></tr>
<tr class="memdesc:g_image_attr_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="struct_g_image_attr.html" title="图片属性 ">GImageAttr</a> 图片属性 <br/></td></tr>
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<tr class="memitem:g_map_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_map_8h.html">gMap.h</a></td></tr>
<tr class="memdesc:g_map_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_map.html" title="GMap Map数据结构 ">GMap</a> Map数据结构 <br/></td></tr>
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<tr class="memitem:g_m_item_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_m_item_8h.html">gMItem.h</a></td></tr>
<tr class="memdesc:g_m_item_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">用于拼装自定义控件的基本元素 <br/></td></tr>
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<tr class="memitem:g_object_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_object_8h.html">gObject.h</a></td></tr>
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<tr class="memitem:g_object__cpp11_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_object__cpp11_8h.html">gObject_cpp11.h</a></td></tr>
<tr class="memdesc:g_object__cpp11_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight">使用c++11实现的 <a class="el" href="class_g_object.html" title="GObject 几乎是这个世界中所有元素的基类和祖先。 ">GObject</a> <br/></td></tr>
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<tr class="memitem:g_paint_device_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_paint_device_8h.html">gPaintDevice.h</a></td></tr>
<tr class="memdesc:g_paint_device_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_paint_device.html" title="可绘制对象的基类 ">GPaintDevice</a> 可绘制对象的基类 <br/></td></tr>
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<tr class="memitem:g_painter_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_painter_8h.html">gPainter.h</a></td></tr>
<tr class="memdesc:g_painter_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_painter.html" title="提供GDI接口、较底层的绘制接口。开发者使用 GPainter::instance() 来获取 GPainter 对象。相关接口可以参考 Qt 文档 ">GPainter</a> 提供GDI接口、较底层的绘制接口 <br/></td></tr>
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<tr class="memitem:g_point_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_point_8h.html">gPoint.h</a></td></tr>
<tr class="memdesc:g_point_8h"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="class_g_point.html" title="GPoint 代表二维平面中的一个点。对二维平面上的一个点进行各种数学运算。 ">GPoint</a> 代表二维平面中的一个点 <br/></td></tr>
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<tr class="memitem:g_pointer_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_pointer_8h.html">gPointer.h</a></td></tr>
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<tr class="memitem:g_rect_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_rect_8h.html">gRect.h</a></td></tr>
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<tr class="memitem:g_timer_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_timer_8h.html">gTimer.h</a></td></tr>
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<tr class="memitem:g_u_i_event_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_u_i_event_8h.html">gUIEvent.h</a></td></tr>
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<tr class="memitem:g_u_i_evt_loop_8h"><td class="memItemLeft" align="right" valign="top">文件 &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="g_u_i_evt_loop_8h.html">gUIEvtLoop.h</a></td></tr>
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